ScrapYard Armory

A BattleTech weblog

Feb-8-2008

Dreamation 2008 AAR

Dreamation 2008 was held at the Hilton Woodbridge last month. This event featured an abbreviated Clan Ghost Bear star against a mixed Periphery vehicle force defending a supply depot. The battle had some great action.

My thanks go out to Jim “Ratboy” Williamson for hosting the event and supplying the fantastic miniatures and terrain. Visit his site here.

Ghost Bear Raiding PartyClan Ghost Bear

  • Cougar Prime
  • Dragonfly Prime
  • Dasher Prime
  • Shadowcat Prime

Total Battle Value: 5750

Periphery Planetary Defense ForcesInner Sphere

  • Rommel Tank x 2
  • Warrior H7 Attack Copter x 2
  • Myrmidon Medium Tank x 2
  • Scimitar Medium Hover Tank x 2
  • Bulldog Medium Tank x 3
  • Manticore Heavy Tank x 2

Total Battle Value: 5854

Turn 1The start of the game

Both forces rush toward the center of the battle field. Forces remain outside of effective range for now.

Turn 2

The Scimitars and Warrior Attack Copters spread hits across the Shadowcats torso. A few scattered missiles manage hits against the Dragonfly as well but nothing penetrates.

The Clan forces return fire and destroy a Scimitar stabilizer and jamming one Warrior Attack VTOLs SRM4. The Shadowcat took aim but could not hit with the gauss rifle. The Inner Sphere vehicle crews breath a sigh of relief.

Turn 3

Through a blistering hail of missiles and lasers the only significant

damage dealt is a lone Manticore’s motive system. Substantial damage reduces the vehicle to half its original movement.

The lone Dasher activates MASC and rushes behind the Inner Sphere forces for a better shot.

Turn 4

The gauss rifle finally finds armor, coring through the lead Scimitars front armor, destroying the vehicle. The Warrior VTOL crew counts it’s lucky stars as a flurry of Clan weapons fire, including several pulse lasers all somehow miss their target.

The Dasher meanwhile, presses its luck and fails to navigate the ferrocrete. The pilots failure to control his ‘Mech sends him skidding across the ground very nearly causing critical damage. The Inner Sphere forces were not able to capitalize due to their lack of maneuverability. No clean shots were available against the downed clan ‘Mech.

Turn 5

The Dragonfly disengages to the east while Inner Sphere forces attempt to corner their Clan foes on the North and South ends of the battle. A Mymidon receives a potent gauss rifle slug for his trouble while return fire is limited to a lone SRM6 rack that peppers the Shadowcat’s already damaged torso.

The Dasher brought his ‘Mech upright and attempted to rejoin the fray. However, a Rommel tank had other ideas and managed to rip the OmniMech in two with a well placed AC20 round from long range.

The Cougar begins to find its stride and dispatches a Scimitar with a volley of pulse lasers and LRMs.

Turn 6

The Cougar, confident of its superior range, begins to pelt the vehicle crews from afar.

The Dragonfly remains cautious as it slinks behind woods awaiting a clearer shot.

The Shadowcat pilot goes toe to toe with a Bulldog tank and plowed a gauss slug into the front armor. The Bulldog returned the favor, melting away tons of armor, mostly from the already damaged torso section. The vehicle crew is astonished that the Clan ‘Omni took no critical damage. The Shadowcat pilot abandoned whatever was left of Zell and threw its weight behind a kick. The kick was aimed perfectly collapsing the front armor. The crew compartment was crushed in the process, instantly killing the entire crew.

Turn 7

The Clan forces maneuver to take advantage of their long range weapons against the slowing Inner Sphere opposition. All attacks are from long range. The Cougar destroys a Rommel tank with lasers and missiles.

Turn 8

The Inner Sphere VTOLs give chase to Cougar but fail to inflict meaningful damage. A sole pulse laser is more than the lead copter can defend against and crashes.

The remaining Inner Sphere forces consolidate and edge themselves backward toward the supply depot.

Turn 9

Another VTOL is brought down with a well placed pulse laser shot. The Inner Sphere tanks feel desperation creeping up and launch themselves towards the Clan OmniMechs unable to muster an effective offense at range.

The Ghost Bears are content to to dance behind cover and pick off the tanks as them rush towards them.

Turn 10 – INNER SPHERE FORCES SURRENDER

Out gunned and now out maneuvered, the Inner Sphere forces surrender the battle instead of risking everything in a bloody battle of attrition.

Posted under After Action Report

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