The Fall of Terra: When the Bough Breaks
This game was played at NJCon 2011 in Somerset, NJ. Thanks go to Jim “Ratboy” Williamson for hosting the event sponsored by Time Warp Comics & Games. The following scenario is based on ‘Scenario 2: When The Bough Breaks’ from The Fall of Terra. Standard BattleTech Quick-Strike rules are in effect for this fast and furious battle for escape!
The Fall of Terra: When the Bough Breaks
Salina, Kansas, North American Continent 1400 Hours, 28 February 3058 The two Comstar Com Guard Battalions stationed at Salina were designated by the Word of Blake as the main security force for the North American continent. Neutralizing the Salina facility and its troops became imperative for the Word of Blake forces once they had attacked and taken the Hilton Head compound. Although they enjoyed numerical superiority, the WoB Lancers would take horrendous casualties in a direct assault, and so they settled on a less direct course of action.
As the Lancer ‘Mech regiment encircled the base, a pair of Lancer fighters approached the base and requested emergency landing clearance from the unsuspecting defenders. After receiving permission to land, the fighters began standard landing approaches, then suddenly pulled up and dropped a pair of J91 Fuel-Air devices on the base.
The resulting blast destroyed the Salina command structure and killed or injured almost half of the facility’s combat ready troops. Realizing they would be crushed by the surrounding WoB forces, a number of junior officers rallied together and ad-hoc command to lead lead their troops through the Lancer regiment.
Word of Blake: Shadow Lancer, 2nd Battlemech Battalion
Assault Lance (65 pts)
- Phoenix Hawk PXH-4L(19 pts)
- Warhammer WHM-7M (15 pts)
- Goliath GOL-3M (15 pts)
- Thunderbolt TDR-9M (16 pts)
Pursuit Lance (44 pts)
- Panther PNT-9R (8 pts)
- Crab CRB-27 (12 pts)
- Raijin RJN101-A (14 pts)
- Wolfhound WLF-3S (10 pts)
ComStar: Com Guard 201st Division, Alpha and Beta Battalions
1st Provisional Lance (70 pts)
- Grasshopper GHR-5J (19 pts)
- Marauder MAD-5M (15 pts)
- Awesome AWS-9Q (19 pts)
- Black Knight BL-9-KNT (17 pts)
2nd Provisional Lance (44 pts)
- Raijin RJN101-A (14 pts)
- Mercury MCY-99 (6 pts)
- Bombardier BMB-12d (15 pts)
- Owens OW-1C (9 pts)
Objectives The Com Guard forces are attempting to escape from the encircling WoB forces. The ComStar force must exit as many units as possible off the other side. The Word of Blake forces are the last line that can put an end to the Com Guards before they can regroup and refit.
Special Conditions
Blizzard conditions made weapons fire a more difficult, but allowed ‘Mechs to overheat to do more damage without penalty.
Unit Cohesion practiced by the WoB Shadow Lancers prevents units from straying too far from their closest lance mate.
The Com Guard 2nd Provisional lance was late to the party, entering combat on turn 2.
The Lancers lie in wait having lined up across the hilltops with the pursuit lance to the right and assault lance to the left. Com Guard’s 1st Provisional Lance enters the combat zone generally headed towards the Lancers’s pursuit lance keeping some woods between the two forces. The Mercury of the 2nd Provisional Lance moves quickly ahead.
A few pot shots are taken by both forces over the trees to and from the hill top, but at such a long range nothing connects.
WoB: 0; ComStar: 0
The Com Guard Grasshopper enters the combat zone with the remaining 2nd Provisional Lance, but breaks away from the main force to hide in the far woods to the WoB’s left to draw WoB units. The Raijin and mercury take cover in the woods as the Owens moves to catch up to the Mercury while the heavier units slowly advance together.
The WoB Assault Lance advances toward the main ComStar group. While the Crab advances to bring its weapons into range the Wolfhound advances to add pressure.
The Raijin and Panther aim carefully from their perch on the hill, but still their long range shots go wide. Return fire does the same.
WoB: 0; ComStar: 0
The Com Guard’s heavy units continue to advance while their lighter units take cover in or behind trees. The Grasshopper slowly advances through its own tree cover.
The WoB Pursuit Lance lunges forward as the slower Assault Lance takes cover in the woods to fire on the oncoming assailants managing to slough off much of the Black Knight’s armor. Combined Com Gaurd fire begins to whittle down the Warhammer’s Armor.
WoB: 0; ComStar: 0
The Com Guard’s heavy units are separated as some take cover in the woods and others stay out of close range to provide fire support with a greater firing sweep. The Grasshopper advances to flank the WoB from the far side and although the Mercury is already far behind the WoB line, it does not leave the combat zone just yet.
The WoB Phoenix leaps forward into the fray as the Thunderbolt advances.
The pursuit lance lines up on the Marauder and Black Knight, but their shots are wasted on the Black Knight destroyed by their heavier counterparts and fail to find the Marauder through the trees.
Out in the open, the Thunderbolt loses most of its armor while the Raijin has all its external armor stripped away in one shot. Meanwhile, the Warhammer and Goliath put a hurtin’ on the Awesome, but in return, the Warhammer’s structure is critically hit nearly immobilizing it. The Owens damages the Wolfhound from the rear.
Engaged in point blank combat, the WoB Phoenix Hawk and Com Guard Raijin kick at each other.
WoB: 5; ComStar: 0
Turn 5 – Com Guard Wins Initiative
With it’s faster units having moved around the advancing WoB defense line they now take up positions on the hills where the WoB originally awaited the Com Guard. Some of the heavier units even fall back to take up firing positions to completely surround the WoB.
The WoB is forced to take cover where ever they can. Retreating to the woods it just left, the armorless Thunderbolt has it’s head excised anyway, but not before it can concentrate fire with lance mates to deal heavy damage to the Awesome.
Caught in the open the Mercury damages the WoB Raijin’s weapon and leaves very little of the structure.
The skilled Marauder pilot fires on the Panther crippling it’s movement while doing the same to the Wolfhound with a swift kick, single handedly handicapping the Pursuit Lance’s pursuit capability and leaving their structure hanging by threads as well.
WoB: 5; ComStar: 2
Turn 6 – Com Guard wins Initiative
The WoB’s near armorless Warhammer remains in position with nowhere to hide hoping to project its fury one last time while the Goliath advances to pressure the Com Guard force. Getting the drop on the WoB, the Marauder and Raijin take up positions behind the Goliath and Warhammer respectively. The WoB Phoenix manages to maneuver into position behind the Bombardier and Awesome.
After damaging the Marauder, the Warhammer succumbs to solid blows from the Raijin’s weapons and a kick. The furious Goliath pilot mule-kicks the Marauder who returns the favor.
WoB: 10; ComStar: 4
Turn 7 – Com Guard wins Initiative
Taking cover on the edge the nearby woods to maximize its fire arc in the direction of the ComStar’s objective, the Bombardier instead moves behind the WoB Phoenix hawk. The WoB Goliath moves to nearby cover where the majority of the decimated Pursuit Lance remains. The Com Guard Raijin and Marauder take the opportunity to advance toward freedom while moving away from the remaining WoB forces.
The Mercury and Owens, playing it safe, leave the combat zone. Concentrated fire from both the Marauder and Bombardier is enough to fell the Goliath.
WoB: 10; ComStar: 13
The fresh Crab decides to pursue the heavily damaged Marauder while the Phoenix Hawk hops to another firing position as the Bombardier takes its place. The lighter ‘Mechs remain in cover or avoid damage by staying out of range.
As the slower Grasshopper nears its objective, the Com Guard Raijin takes the opportunity to stick its head out to dent the Crab’s fresh armor. Weapons fire damages the Bombardier, but return fire completely misses.
WoB: 15; ComStar: 18
The Phoenix Hawk joins the Crab in pursuit of the Marauder as the Bombardier moves backward. The WoB Raijin moves into a safe position to follow the Crab. The Com Guard units take up defensive positions as they move around the WoB’s defensive line. All shots miss.
WoB: 15; ComStar: 18
The Phoenix Hawk and Crab come out of cover to continue their pursuit of the Marauder as their Raijin comrade follows carefully.
The armorless WoB Raijin gets a lucky shot on the Bombardier while avoiding incoming fire. The Grasshopper and Rajin combine fire to turn the Crabs armor to molten slag. The Marauder and Crab then assure each others destruction.
WoB: 15; ComStar: 18
As the WoB Phoenix Hawk takes a forward firing position the Raijin moves away to cover. Nobody finds their target.
WoB: 15; ComStar: 18
The Phoenix continues to nag at the Bombardier’s armor while the Raijin once again cautiously advances. The Panther slowly moves toward it’s lance mate while remaining far away from the enemy threat.
WoB: 15; ComStar: 18
The WoB Phoenix screams toward the retreating Bombardier as the armorless Raijin risks leaving cover to strike at the Bombardier.
The Phoenix lands a hit on the Bombardier, but a solid blow comes from the Raijin which is more than enough to crumple the Bombardier’s structure.
The ComGuard isn’t so lucky not finding a single hit of their own.
WoB: 20; ComStar: 18
The Com Guard Grasshopper and Raijin begin to withdraw taking cover from the advancing WoB.
WoB: 20; ComStar: 18
Turn 15 – Com Guard wins Initiative
The Com Guard Grasshopper and Raijin escape WoB’s grasp… for now.
WoB: 20; ComStar: 28
Aftermath:
A marginal victory for the Com Guard 201st.
Posted under After Action ReportOf the 40 ‘Mechs and vehicles in the Com Guard force at Salina, only 22 ‘Mechs made it through the encircling WoB Shado Lancer’s line. These survivors fled west, hoping to reach one of several Com Guard supply depots in the Rocky Mountains. However, a number of Lancer units moved to pursue them, and the chase was on!
Hey,
a wonderful acter-action-report as usual. How long did the game last?
I just wonder, which Quick Strike cards did you use? The ones from StratOps laminated? Or are these custom made?
Simon
Turns out that I had completely lost track of time after the game and before the grinder, but it was somewhere between 3 and 4 hours long.
Jim created a custom template for a program and entered in the data for the units. I forgot the name of the program, but it doesn’t come with any Battletech capabilities by default. He put them in card protectors (they were larger than baseball card size though).
I have to second my interest in the cards. If you could get us more info that would be sweet.
The cards are from a project in development that will hopefully be available prior to the end of the summer.
I cannot say anything more, but I’m glad you guys like them.