ScrapYard Armory

A BattleTech weblog

Archive for 2009

Jun-26-2009

Learning From My Mistakes

I screwed up recently.  Big time.

I spent a good number of hours painting up another lancemate for the 15th Lyran Regulars unit and then, in an impatient rush, I decided to go ahead and apply a final coat of spray varnish despite the near 100% humidity in the area.  There was a painting contest I was going to enter the very next morning and I wanted to give it time to dry before I hit the road.

Protection is important.  A good two or three coats of varnish or Testors Dullcote will go a long way to protect the time you invest in painting.  Rushed application of said varnish in less than ideal conditions will screw you over big time.

PHawk - 2

PHawk - 1PHawk - 3PHawk - 4

So there you have it.  The high humidity fubar’d my miniature clouding up the layer that was supposed to protect.  I guess I could sprinkle some snow on the base and call it a winter unit.  Either that or I send it to the PineSol graveyard.

PineSol can work wonders but the fact remains that I wasted a good amount of time and because I rushed, I spoiled a perfectly good miniature.

Lessons Learned

  • Take your time, patience will be rewarded.
  • High humidity and spray primer/varnish = bad
Posted under Minis
Jun-23-2009

Twilight of the Clans: St. Ives versus Clan Wolf

Twilight of the Clans: Battle 2

The second battle of the Great Refusal takes place on the standard Battletech map.  The fearless St. Ives warriors, led by none other than Kai Allard Liao himself, take on the ruthless Clan Wolf to stop the invasion of the Inner Sphere.

See other battles from the Great Refusal in the After Action Category or by searching for Twilight of the Clans in the sidebar search.

St. Ives Compact

  • Duke Kai Allard-Liao (0/0) Ryoken B
  • Colonel Adele Tsang (3/3) PLG-3Z Pillager

Clan Wolf

  • Khan Vladimir Ward (2/1) MadCat Prime
  • saKhan Marialle Radick (3/2) Man O’ War A

TotC Battle 201TotC Battle 203Turn 1 – St. Ives Wins Initiative

Both forces maneuver closer while the Pillager and MadCat immediately open fire on each other, locking themselves, 1 on 1,  in zellbrigen.  Both Gauss from the Pillager miss while the MadCat places some lasers on the Pillagers right torso, shaving a few short tons of armor away.

Turn 2 – Clan Wolf Wins InitiativeTotC Battle 202

The Pillager and MadCat look to trade blows at long range while Kai starts a run towards the Clan Wolf Man-o-War.

The Pillager lands only one Gauss Rifle slug on the MadCat, shedding armor on the right arm.  The MadCat returns fires and hits with both missiles and lasers.  The Pillager stands despite the punishment.

Kai is not yet at optimum range and is unable to damage his foe.  Meanwhile the Man-o-War unloads and manages to score a through armor critical that damages the Ryoken’s gyro.  Only Kai’s magnificent piloting skill saves him from a near certain fall.

TotC Battle 206TotC Battle 207Turn 3 – Clan Wolf Wins Initiative

The Pillager stands his ground as the MadCat closes the distance.  The Man-o-War feels lucky and rushes to point blank range after Kai maneuvers slightly.

The Pillager’s aim continues to fail missing both Gauss Rifle shots.  The MadCat continues to pummel the Pillager at range, up to now evenly distributing damage across the assault ‘Mech’s frame and one shot to the head that fails to do critical damage.

Kai seizes the opportunity and alpha-strikes the opposing Clan ‘Mech.  The combination of UAC slugs and ER Medium Lasers shred off the Man-o-War’s left leg.  The Ryoken’s heat spikes to 19 but the ‘Mech does not shutdown.   The Man-o-War delivers a furious beating to the the Ryoken’s center torso, gutting the internal structure and delivering a second gyro hit.TotC Battle 208

TotC Battle 209Turn 4 – St. Ives Wins Initiative

With the Ryoken and Man-o-War both unable to move, the two ‘Mechs resort to proping and firing available weapons. The Pillager finally jumps from it’s perch as the MadCat backs up slightly to keep distance between himself and the Pillager’s assortment of lasers.

Weapons fire is horrendous for both sides.  The Pillager and MadCat completely miss each other while the two downed ‘Mechs continue to strip only armor.  Kai uses his UAC20 this turn to try to punch a larger hole in the Man-o-War.

TotC Battle 210Turn 5 -Clan Wolf Wins Initiative

The MadCat and Pillager now close to short range. Both looking for the deathblow.

The Pillager again misses most of his weapons fire, hitting only the left leg.  The MadCat critically hits the Pillager’s gyro and lands a laser to the head.  The Pillager remains conscious and steady through the punishing rain of weapons fire.

Kai switches to lasers looking for the wounds opened up by his UAC20 shells.  He hits with everything but not the right locations for a kill.  The Man-o-War’s weapons gouge through the remaining internal structure silencing the Ryoken.

TotC Battle 211Turn 6 – Clan Wolf Wins Initiative

The MadCat stands his ground and trades fire with the Pillager.  The Pillager finally begins landing meaningful hits, destroying an LRM rack and a double heat sink.  The MadCat’s return fire is less accurate as luck turns on the Wolf player.

Turn 7 – St. Ives Wins Initiative

The MadCat wisely pulls away from the Inner Sphere assault and opens up at longer range.  The Pillager lands both Gauss Rifles ripping apart the MadCat’s left torso, but for naught. The MadCat unleashed a hail of laser fire and missles that tore away the Pillagers leg.  As the ‘Mech fell, the pilot was again injured and fell unconscious.  Clan Wolf holds the battlefield and claims victory for the Clans.

Posted under After Action Report
Jun-15-2009

NJCon 2009 Report

NJCon is in the books for 2009.  Here is a brief recap of what went down.

The Grinder

I had three people play in the Grinder.  Each made it at least into their heavy ‘Mech before either the session ended or they had to leave.  I ended up handing out five CDs filled with introductory materials to both players and passers-by.  I had a lot of compliments on the terrain setup as well as my use of Mechwarrior figures.

NJCon2NJCon1NJCon3

Twilight of the Clans

There was only one taker for the Twilight of the Clans event.  Together we finished two battles before the Con began cleaning up.  The Clans and Inner Sphere each won one battle.  Look for an After Action Report in the near future covering the St.Ives Compact versus Clan Wolf battle!

There were lots of compliments on the terrain and miniatures by on lookers.  I hope that future Cons will be a little bit better attended but the way I see things, I won’t get anyone to play if I don’t ever try.

NJCon6NJCon7

Painting Contest

I ended up entering the bring in painting contest with my 15th Lyran Warhammer.  I did not originally intend to enter that particular miniature but the fates were against me as I rushed to complete a new miniature in time for the Con.  Long story short (I’m saving the long version for a later post) I ended up ruining the mini in the eleventh hour and used the Warhammer instead.

The Warhammer was a strong entry and placed third in a popular vote.  I’m proud that my painting skills consistently place but I need to learn a few more tricks in order to vault myself to the next level.  I plan on taking advanced painting classes at GenCon this year.  I hope to learn as much as I can and use those new skills to bring home a first place in the future.

Other Event Photos

Here is a collection of photos from around the Con.  There were a lot of great games to play besides Battletech.  Between running games I played in a medieval wargame using the Hack in the Dark rule set.  The game board was gorgeous and the rules well done.

NJCon9NJCon8NJCon5NJCon4

Posted under News
Jun-2-2009

Reading Between the Lines

With GenCon on the horizon and Randall back at the blog/twitter helm we have been treated to more than a few cleverly disguised product hints and rumors.  I’ll admit I got the TRO: 3063 rumors wrong so I’m going to the source for this new round of speculation and wild jumping to conclusions.

Know Where To Listen

The best ways to get in sync with upcoming product leaks are three fold.

Herb has never been great about keeping the front page stocked with news, so I’m very glad that Randall Bills has taken up the reigns.  His posts may not always be long winded but his unique perspective is a welcome addition to the Battletech information flow.

The last one never went off and there will be none in June.  That being said, when they DO happen, they are always a great source of future product news and general Battletech info.

Randall and company do a good job sending out fairly frequent tweets.  A great way to keep in touch is to use a RSS feed to track them.

The Rumor Mill

It can be hard at times to properly delineate just what is a Battletech rumor since the Powers that Be often blog about all their upcoming products at once.  Shadowrun, Eclipse Phase and others all get stirred up together.  I’ll be at GenCon this year to see just what makes print. For now, I’ll break down some of the likely suspects for future releases.

Masters and Minions

This product has been mentioned many times in Battleblogs and Tweets.  Admittedly, the name sounds more appropriate for a Dungeons and Dragons monster encyclopedia.  However, I would not completely discount this being a Battletech release as it would seem very apropos for a Blake Document type release featuring personalities related to the Word of Blake Jihad.

Midnight

This product made its debut in a Battleblog with references to artwork and maps.  Any product with maps could very well be a Battletech release that would be tied into the already very publicly known HexPack products.  Or it could be a RPG adventure pack that would suit it for a Time of War, Shadowrun, or Eclipse Phase release.

Vice

Once again the very name of this product seems to be more suited to Shadowrun or possibly Eclipse Phase.  There is still a chance this could be a supplement to A Time of War or even a scenario/Chaos Campaign pack.  The later is less likely as The Powers That Be have a history of making such releases PDF only.

Whats Not On The Radar?

Last year at GenCon, Catalyst pulled out the Blake Documents, a product so well hidden that no-one but those within a close circle knew it was coming.  I would expect at least one product this year that will completely blind side the Battletech community.  With the information they have given us so far, just what haven’t they told us?

Posted under Articles
May-24-2009

WaterSlide Decal Tutorial

If you have never used Waterslide decals this video tutorial will show you the steps.

All of the decals I use come from Fighting Pirannha Graphics.  Decals are a great way to spice up your minis without the pain of small detail painting.  Sorry for some bad framing during certain parts of the video.  It is kind of hard to work with a camera in front of you.

I hope you enjoy!

Posted under Minis
May-22-2009

Regulan Hussars Reinforced Company

regulan-hussars-1

After a long wait I finally got around to finishing this company.  I originally had big plans to try out a new style of painting.  When it became obvious that I didn’t have a clue what to do, I regressed to my usual routine and for a while became so disappointed that I left them to collect dust for weeks on end without so much as touching them.

Every project has it’s lessons learned and this one is no different.  At this juncture, I’m just glad to be able to wipe the slate clean and rid my work bench of this albatross (both figurative and literal).  I am excited to get to my next project whatever it ends up being.

regulan-hussars-3regulan-hussars-4regulan-hussars-5

regulan-hussars-2regulan-hussars-6

Command Lance

  • Albatross
  • Grasshopper
  • Tempest
  • Anvil

Fire Lance

  • Archer
  • Catapult
  • Longbow
  • Stalker

Chase Lance

  • Wraith
  • Valkyrie
  • Wolverine
  • Shadow Hawk

Support Lance

  • Regulator Hover Tanks
  • Schiltron
  • Galleon Light Tank

Aerospace Wing

  • Transgressor
  • Chippewa
Posted under Minis
May-12-2009

Bullet in the Blue Sky

Guthry Island is a glass crater.  I’m sure what ‘Mech manufacturing facilities were there are now fused together in some frankenstein amalgamation of ferro-crete and ‘Mech parts.  And now the damn Blakists are out here scouring the wreckage and the scrap for anything that might be rushed into new service for their demon worshiping troops.  The Drac schism just made things worse.  It’s getting to the point you can’t tell who is out here to help you or kill you.  Or worse, reeducate you.

I hear footsteps now.  Someone’s coming.  No.  Something’s coming.  No doubt to make an even greater mess of this god forsaken city.

Ruins of LAW City, Tokoyo Island
18 July 3069

Forces from the Word of Blake Ninth Division and Sixth Benjamin are converging on the ruins of LAW city to capture what’s left of the battered city.  This scenario is an adaptation from Jihad Turning Points Luthien.  Instead of playing this wartrack in a campaign, this mission is being used as a stand alone scenario using the Quick Strike rules from Strategic Operations.

battletech-bullet-in-the-blue-sky-03Word of Blake

  • Firestarter (Commander)
  • MadCat
  • Centurion
  • Hatchetman
  • Koshi
  • Blackhawk
  • Joust Tanks x2
  • Saxon APC
  • Mechanized Infantry
  • Jump Infantry
  • Kage Battle Armor

Draconis Combinebattletech-bullet-in-the-blue-sky-04

  • Thunderbolt (Commander)
  • Thor
  • Panther
  • Spider
  • Uller
  • Packhunter
  • DI Morgan Assault Tank
  • Saxon APC
  • Condor Hover Tank
  • Raiden Battle Armor
  • Fenrir Battle Armor
  • Clan Battle Armor

Objectives

  • Grudge Match (100 Points): Destroy the opposing force’s designated commander.
  • Seizure (200 Points): Capture both designated buildings by turn 10.
  • Maximum Damage (300 Points): Destroy at least half of the opposing force.

NOTE: Objective buildings were selected in secret before the start of the game.

battletech-bullet-in-the-blue-sky-07battletech-bullet-in-the-blue-sky-10First Turn – Draconis Combine Wins Initiative

Both forces barrel into the city.  The Word of Blake concentrates their forces heading into the city center while the Combine fans out their faster units around the perimeter.

A Word of Blake Koshi manages to square a shot against the Combine leader in his Thunderbolt scratching the paint but little else.

Return long range fire from the Combine misses its mark.  Both sides are prepared to engage in earnest in the ensuing turns.

battletech-bullet-in-the-blue-sky-11battletech-bullet-in-the-blue-sky-12Second Turn – Draconis Combine Wins Initiative

As the Word of Blake moves in to occupy most of the central park area,  a brave Thor pilot contests the area against the odds.  Once the Word commander committed to the fray the Draconis Combine’s fast flanking units moved in to score damage.

The Combine saw limited opportunities for concentrated fire and thus spread damage across the multiple enemy ‘Mechs.

The Word of Blake took advantage of superior positioning to wreak havoc on the Combine light units.  The Spider fell to concentrated weapon fire and the Fenrir Battle Armor to a blast from a Blackhawk.  The Panther met it’s end from a hatchet but not before the offending Hatchetman received an engine critical hit.

battletech-bullet-in-the-blue-sky-15Third Turn – Word of Blake Wins Initiative

The Draconis Combine forces, reeling from losing three units while eliminating none, scatter away from the city center to contest nearby buildings.  The Word pursued, taking advantage of the initiative, to surge to one side leaving limited forces behind in positions encircling the Combine forces.

The Combine forces bit back and brought down the Hatchetman and Joust Tank who were both unable to move with the Blakist surge or take cover.

Now surrounded and helpless the Thor pilot braced against the incoming weapons fire.  The ‘Mech almost survived the onslaught if not for a well placed infantry shot which blew off the head.  A Saxon APC also met its end to a Joust Tank in a single volley.

battletech-bullet-in-the-blue-sky-22battletech-bullet-in-the-blue-sky-23Fourth Turn – Word of Blake Wins Initiative

Further outnumbered and now on the run, the Draconis Combine units look to the safety of cover provided by the park in the city center that the Word just left behind.  Meanwhile the Word of Blake consolidates their power on the far side of the battlefield, tipping their hand to their objective buildings.  Two Combine units move to take opportunistic shots at the enemy commander at long range.

Long range shots against the Word Commander succeed in further shredding armor, getting close to the core.  Further damage is levied against the Word Centurion and MadCat.  The Saxon APC draws fire away from it’s Commander, dieing in the process from point blank shots.

Though lining up a killing shot on the Uller’s rear, the Word’s aim falters and the Uller lives another turn.  The Combine Packhunter is less lucky and is destroyed.

battletech-bullet-in-the-blue-sky-27battletech-bullet-in-the-blue-sky-28Fifth Turn – Draconis Combine Wins Initiative

While Blake forces hold the line on the far side of the city a lone squad of Raiden battle armor jumps into the fray beside the enemy commander hoping for a glorious kill.  Meanwhile the Combine commander sulks between the city buildings to contest Word holdings.  Word of Blake forces surge again to surround the Combine command ‘Mech.

The Uller and DI Morgan combined fire to rip the Word MadCat apart.  The Condor Tank pierces the remaining WoB Joust Tank, exploding it’s ammo bay.  The Thunderbolt finishes off the wounded Centurion.  Alone and against the odds, the Raiden Battle Armor squad dealt the deathblow to the Word commander and manage to survive combat as well.  In one turn four Blakist units fall.

The Blakist Saxon APC scored a critical hits against the Condor Tank’s drive system while final damage is levied against the Combine commander in his Thunderbolt.

battletech-bullet-in-the-blue-sky-31battletech-bullet-in-the-blue-sky-32Sixth Turn – Draconis Combine Wins Initiative

Now low on numbers, both forces consolidate.  The Combine leaves the lone Raiden squad to contest objectives while Word infantry swarm the remaining Combine ‘Mech forces.

Word infantry dodge incoming fire and leave their mark, destroying the last Combine ‘Mech.  Exchanging long range shots the Blackhawk receives another hit, shedding half it’s armor.

Seventh Turn – Draconis Combine Wins Initiativebattletech-bullet-in-the-blue-sky-34

The Draconis Combine forces obliterate the offending infantry from their side of the battlefield but not before they damage the Condor Tank further.  The Raiden Battle Armor, with no where to run or hide, are forced to fight and are unable to retaliate before their own demise.

battletech-bullet-in-the-blue-sky-36Eighth Turn – Draconis Combine Wins Initiative

In an effort to ward off Draconis units, the WoB units gather together behind cover, ready to pounce.  The Draconis’ Di Morgan takes up position fortifying its control of the two tallest towers in the city.

battletech-bullet-in-the-blue-sky-37Ninth Turn – Word of Blake Wins Initiative

The Word ‘Mechs jump to the far side of the city while the Combine’s lone infantry unit jumps away from the DI Morgan Tank.  Backed up by the Blackhawk, the Koshi contests one of the two towers controlled by the Draconis Combine while the WoB infantry finish taking control of the Radio Tower on the other side of the battlefield.

battletech-bullet-in-the-blue-sky-38Tenth Turn – Draconis Combine Wins Initiative

As the WoB ‘Mechs fall back to ensure control of their buildings, the Draconis Combine’s battle armor reveals why it allowed itself to be seperated from the Di Morgan.  The battle armor manages to position itself to contest the Radio Tower’s control center while also finding cover from the Koshi’s weapons.  The remaining Word infantry are not powerful enough to finish off the Draconis battle armor, untouched until now, and the battle armor survives by dodging the Blackhawk’s massive laser fire.

AFTERMATH

Both forces achieved the Grudge Match and Maximum Damage objectives but failed to control both their objectives.  The Draconis Combine needed to control the two tall buildings while the Word of Blake had selected the Radio Tower and it’s nearby control center.

While technically a draw, the Word of Blake had significant offensive power left to bear against the Combine survivors.  A marginal victory goes to the Word of Blake.

Posted under After Action Report
May-8-2009

Terrainaholic on YouTube

The internet is a wonderful thing.  I spotted some great videos on YouTube the other day from Terrainaholic.  He has two videos (>10 min each) that detail how he makes 6mm buildings for epic scale games.  This scale would also work well for Battletech and even Mechwarrior AoD.

Terrainaholic’s…

Not everyone out there has such an amazing workshop.  I’m definately jealous.  I’m not sure exactly how he gets his pink foam sheets so thin but the final outcome makes me want to give it a try for some of my 3D terrain.

With a lot of patience I think these could work very well on both 2″ hexes and standard map sheets.  Hope this gives you some inspiration for you own terrain projects.

Posted under News
May-5-2009

Iron Wind Metals HPG

iwm_dishpreIron Wind Metals has a lot of surprises on it’s website.  One item you won’t likely see in your local gaming store is the new Interstellar Radar Dish.  To the regular Battletech player the image is iconic.  It’s not some run of the mill radar dish, but a Hyper Pulse Generator station.

The sculpt looks stunning.  I picked mine up at Cold Wars in Lancaster Pa at the Iron Wind Metals booth.  You can get your own on the Iron Wind Metals website.

The full kit is made up of resin and pewter parts that come together to form the full terrain piece.  The resin pieces seem to be cast from an original that was made in a prototyping machine.  There are long concentric rings around the dish that are very obvious up close.  Not a huge problem although I can see how those rings would be accentuated by dry brushing.  Keep this in mind when you paint yours.

iwm_dish2iwm_dish1The pewter pieces come together rather easily.  The only issue besides the obvious flash and casting trim is the center dish antenna.  It is made up of two pieces that don’t come together as cleanly as one would hope.  You will need some green stuff in order to patch up this defect before priming and painting.

The dish counterweights (the round things sticking out the back) were a bit tricky to glue together and were also two pieces.  In the end, I used a wad of green stuff to stick them together.

I painted my own piece rather quickly and am only marginally satisfied with my work.  The primer coat was not ideal, but I pressed on so I could finish the project.  No sense keeping such a fine sculpt on my desk collecting dust.  I’ve got plans for this little dish after all.

The HPG terrain piece can be used as mere decoration or as something more elaborate as a centerpiece of an objective based scenario.  Here are a few ideas on how to incorporate this terrain in your own games.  Use the large base for hexless terrain games but do without on a standard hex map.  Both styles look great and accommodate large and small games alike.

  • Scan the Target / Send a Message

The attacking force needs to send a message out and to get a ‘Mech within communication distance (usually 3 or 4 hexes, 6 if the ‘Mech has an active probe) for two consecutive turns in order to transmit the data to/from the station.  During those turns no ranged combat attacks may be made by the scanning unit.

  • Seek and Destroy

The HPG must go down.  Give it a hefty construction factor ( > 100 CF) and send in the troops to either defend it or destroy it.  As an interesting twist, use the shielding rules from Tactical Operations (page 19).  Another option is to impose a rule where the attacking force may NOT target the HPG if there is an enemy ‘Mech in range with a to-hit number of seven or less.  This kind of rule will result in some interesting decisions by both Attacker and Defender.

  • Extraction

You have a spy on the inside and he needs to get out before his cover is blown.  Your force is tasked to get him out in one piece.  Follow the extraction scenario in Total Warfare (page 260) but limit the spy placement to within 6 hexes of the HPG.

Unique terrain is a great way to spice up your games.  I’d love to hear your ideas on how to use this piece in a campaign or scenario.

Posted under Terrain
May-2-2009

NJCon 2009 Battletech Events

njconlogoNJCon 2009 is getting close and the preliminary events list is up at the convention website.  I will be running three games this year, two grinders and Twilight of the Clans.  Both events are ones I ran last year, but if you weren’t at NJCon last year, you have a lot to see.

The Grinder will make use of Mechwarrior figures on an oversize (2″) hex mat with hills woods, water and maybe a building or two.  Twilight of the Clans will have an impressive array of painted miniatures in fast paced games that will put you in direct control of forces on sculpted 3D terrain.  All materials for all games are provided for you so you only have to bring yourself (and a lucky pair of dice if that’s your preference).

There is finally a good reason to come to Jersey.  So come on out and blast apart a ‘Mech or two!

Friday Evening, 6pm-10pm
FE-7: Battletech Grinder
Description: Leap into action with the Grinder! The Grinder is a fast paced game of armored combat in the 31st century. Battle it out in an every ‘Mech for itself brawl!
No experience required. Rules taught. All materials provided.
Club or Sponsor: http://www.ScrapYardArmory.com
No. of Players: 12

Saturday Morning, 9am-1pm
SM-14: Battletech Grinder
Description: Leap into action with the Grinder! The Grinder is a fast paced game of armored combat in the 31st century. Battle it out in an every ‘Mech for itself brawl! No experience required. Rules taught. All materials provided.
Club or Sponsor: http://www.ScrapYardArmory.com
No. of Players: 12

Saturday Evening, 7pm-11pm
SE-38: Twilight of the Clans: The Great Refusal (Battletech)
Description: The brave warriors of Task Force Serpent secretly made the thousand-light-year journey to the Smoke Jaguar home world of Huntress to eliminate the last of the Clan’s holdings. What they find there will test the limits of their skills, their endurance and their loyalty. Come and relive a pinnacle moment in Battletech history as the combined forces of the Inner Sphere, under the banner of the Star League, seek to end the threat of the Clan invasion once and for all. All materials provided. Some experience recommended.
Club or Sponsor: http://www.ScrapYardArmory.com
No. of Players: 12

Posted under News